Drill library · Short game

Leapfrog

Short gameHandicap 15+15 minrandom / pressurewedges & chipping

Why this drill

Distance control you cannot fake: every chip must finish beyond the last one but inside the far edge. The corridor shrinks with each ball, and so does your margin for a stabbed or scooped strike. Touch, under gently rising pressure.

Setup

Ten balls off the edge of the green, one wedge. Two tees in the green marking a start line about six paces out and a back boundary about eighteen paces out.

The drill

Chip the first ball past the start line. Each following ball must finish beyond the previous ball but short of the back boundary — a leapfrog. A ball that comes up short of its predecessor, or bounds past the boundary, ends the run; count your streak and start again. Ten is a perfect run and genuinely difficult. Play three runs and log the best. The drill punishes exactly the two misses that ruin real chips: the timid stab and the hot skull.

One thought to take with you

Let the length of the stroke set the distance — never the hit.